Review | Big Walk: ‘A Walk To Remember’

Big Walk is a co-op multiplayer adventure about walking, talking, and solving puzzles with friends. Created by the team behind Untitled Goose Game, House House’s latest game sounded like an unusual blend of Death Stranding and Peak. Thankfully, it ends up being something far more original.

I’m glad to say that Big Walk delivered exactly what it promises — and then some. After spending more than a dozen hours exploring its Australian-inspired island, Big Walk proved to be much more than a novelty. It’s the kind of co-op adventure I’d happily revisit, and one I’d easily recommend.

A train!

First up, you need at least two people to play Big Walk. The game supports up to 12 players, which is something I haven’t seen in a co-op game for quite some time. Exploring with just one friend felt peaceful, but I can only imagine the beautiful chaos that unfolds with larger groups.

Thankfully, House House has cleverly scaled the puzzles to suit your party size, so whether you’re playing as a duo or with a full crew, it never feels like you’re missing out. The host can also adjust the player count between sessions, meaning you don’t need to wait until everyone is available before jumping back in — a smart touch.

A futuristic puzzle.

While the game is called Big Walk, there’s definitely more to it than strolling from A to B. Movement is generally smooth, though expect to occasionally get caught on rocks or branches. Personally, I didn’t mind too much — even if some of my party members disagreed — as it became part of the adventure. Besides, walking in real life is far worse.

READ MORE: Video games releasing in August 2026

There’s also a strong argument that the game should’ve been called Big Hike, because you’ll spend plenty of time climbing mountains. You’ll also want to make the most of the daylight, as nights become really dark. It was almost too realistic for my liking, with every shadow making me expect a snake or giant spider to appear. Thankfully, Big Walk isn’t that kind of game.

A map of the island.

There’s plenty more to Big Walk than just walking too; it was also enjoyable with the stunning scenery and visuals. There are myriads of puzzles scattered throughout the island, which you have to solve with the help of your friends. The puzzles are inventive, off satisfying solutions, and strike that sweet spot where they’re challenging enough to feel rewarding without becoming frustrating. 

That’s me in the mask.

One puzzle had us singing and humming different tunes to crack a code. Another had us wildly gesturing through a glass wall because we couldn’t hear each other. It was beautifully chaotic and made brilliant use of the in-game communication tools. Your characters can point, wave, and perform all sorts of gestures, turning some puzzles into an unexpectedly hilarious game of Charades.

Bondi to Coogee walk surely?

Big Walk uses proximity voice chat and surround sound to immerse you in its world, making it genuinely feel like you’re exploring the Australian outback with friends. You don’t need Discord or another voice chat app — in fact, I’d strongly recommend against it. The game’s best moments come from using its built-in communication system.

A torch is much needed.

The soundscape is atmospheric and ever-present, with crickets chirping, streams bubbling, and the wind rustling through the trees. It’s surprisingly soothing and, at times, almost ASMR-like. At one point, I could hear my own voice echo across a canyon. I even noticed the sand squeaking beneath our feet as we ran along the beach. Hats off to House House for that attention to detail.

Being an Aussie studio, House House has also sprinkled plenty of Australian touches throughout the game. We heard kookaburras, spotted scenery reminiscent of the Bondi to Coogee coastal walk, and wandered through landscapes filled with gum trees and native flora. Musical soundscapes occasionally drift into the experience as well, providing a welcome contrast to the natural ambience. I even caught what sounded like a didgeridoo during one puzzle, which fit the setting perfectly.

PC versus Nintendo Switch 2 graphics.

While Big Walk is quite different to Untitled Goose Game, House House’s signature quirky charm is still everywhere. Leave your character idle for too long and they’ll nod off with hilariously loud snores — particularly funny when everyone’s trying to decide what to do next. Every time you speak, your nose (or beak?) grows larger. It’s delightfully silly. The characters themselves are wonderfully adorkable. Are they ants? People? We’ll never know.

READ MORE: Review | Leafy Corner: ‘Surprisingly Effective Plant Therapy’ (PC)

I’ve spoken a lot about the audio, but the visuals deserve praise too. On PC, Big Walk exceeded my visual expectations. Fellow Questies also had positive experiences on PlayStation 5 and Nintendo Switch 2. That said, we found there was a little more environmental pop-in on Switch 2. The crossplay worked seamlessly too — a must for co-op games like this.

Just keep in mind that everyone will need their own copy, as Big Walk doesn’t support couch co-op or solo play.

Keeeeeey! (Sorry, inside joke.)

As you uncover new areas, you’ll discover fresh items, tougher puzzles, and even more reasons to keep exploring. House House has an excellent understanding of how to steadily increase the challenge without making things overwhelming. The more we found, the more determined we became to see what was around the next corner.

The only thing I really missed was a dedicated Photo Mode. For a game this scenic and full of memorable moments with friends, it feels like an obvious omission. You can hide the crosshair and minimise the HUD, which helped us capture some great screenshots, but I’d love to see House House add a proper Photo Mode in a future update. Trust me — you’ll want photos of these delightfully goofy characters.

Look at that sunset.

If it wasn’t already obvious, you should absolutely give Big Walk a go. I know it can be difficult to organise a group of friends online, but it’s well worth the effort. I thoroughly enjoyed playing with two, three, and four people, and I can only imagine the hilarious chaos that comes with a full 12-player session.

House House has created something genuinely special with Big Walk. It’s funny, inventive, surprisingly relaxing, and constantly finds new ways to encourage genuine cooperation between friends. Whether you’re exploring with one mate or a full group of twelve, every session is filled with memorable moments. It’s one of the most enjoyable cooperative experiences I’ve played this year — and undoubtedly a walk to remember.

Rating: 9 out of 10.

Big Walk is out now on PC and Mac via Steam, PlayStation 5, and Nintendo Switch 2.


Copies of Big Walk were supplied to Quest Daily for this review.