Review | Little Nightmares 3: ‘Not a Dream, But Not Quite a Nightmare’ (PC)

I’ve always been intrigued by the Little Nightmares series but never actually played one. So, third time’s the charm — the stars aligned and my time to creep through this dark and eerie world began with Little Nightmares III.

Full disclosure: I am not a horror girlie. This was a bold move for me, and as it turns out, my nerves were justified.

Little Nightmares III creeped me out just enough that I sometimes dreaded picking up the controller again — but in that weirdly satisfying, “this game is doing its job” kind of way. The atmosphere was spot-on; the mechanics, not so much.

In Little Nightmares III, you follow little boy Low in a raven mask, and little girl Alone with red pigtails and goggles, across four nightmarish landscapes to escape the land of Nowhere. The best friends each have their own abilities: Low with a bow, and Alone with a wrench. The game really doesn’t give you much more than that, but you do learn a little bit more about the protagonists as you progress.

Players choose to play the game as Low or Alone, each with their own ability and a few alternate costumes. It adds a nice touch of customisation, but the replayability doesn’t go much further than that. Both characters go through largely the same experience, so you won’t get drastically different playthroughs.

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Deserted in the desert.

At first, the creepiness ramps up gently — enough to lull me into a false sense of security. Then came Chapter 2’s scuttling boss, which had me clutching my controller a little too tight, and the darker designs of the later chapters, where I basically lived with my flashlight on. To be fair, I’m a self-professed chicken, so what’s mild spookiness to some left me shaking in my boots.

Janky mechanics and story-lite

Umm nope.

Given there are two main characters, I assumed there’d be local co-op. Nope. It’s online-only, though the inclusion of a Friend’s Pass softens the blow a bit. Playing solo works fine, though — it’s almost a cosy horror experience, with enough sneaking, sprinting, and puzzle-solving to keep things interesting without being overwhelming.

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The story, however, felt a little thin. There’s an emotional core thanks to the main duo’s growing bond (the ending hurt my heart a little), but much of the worldbuilding feels vague. Maybe longtime fans will pick up more context from the earlier games, but as a newcomer, I didn’t feel like I was missing crucial lore — mostly because not much was explained in the first place. It couldn’t hurt to have a few tutorials in place either.

It was hard to tell what could be interacted with sometimes.

The real horror, though? The jank. Despite using a controller as recommended, I had moments where my character randomly dropped items or lagged behind my inputs. Combine that with the awkward camera perspective, and some sections — especially the boss fights — became exercises in frustration rather than fear. It was also quite dark overall, which made some parts difficult to navigate, even with a flashlight.

Accessibility

I recommend turning on some of these to help your playthrough.

Little Nightmares III opens strong with a robust list of accessibility options. There’s colourblind mode, a character off-screen indicator, and even the ability to highlight characters. It’s a solid offering, though I suspect it’s compensating for the game’s fixed camera perspective.

You can’t adjust the angle much, which makes depth perception tricky — especially during the final boss fight, where I died more times than I’d like to admit. You can choose between mouse and keyboard or controller, although the game strongly recommends the latter (as do I).

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Mask’s off.

Little Nightmares III nails its eerie atmosphere and unsettling charm, even if the experience occasionally stumbles over its own mechanics. It’s short (I cleared it in under ten hours) and a little pricey for its length, but it still delivers a compelling blend of tension, puzzles, and uneasy beauty. Not quite a dream — but not a total nightmare either.

Little Nightmares III is out now on PC via Steam, PlayStation 4 and 5, Xbox Series X|S and Xbox One, Nintendo Switch and Switch 2 for $62.95.

Quest Daily scores the Little Nightmares III:

Rating: 7 out of 10.

A copy of Little Nightmares III was supplied to Quest Daily for this review.