Review | Two Point Museum: ‘Two Point Addiction’ (PC)

Hot off the press: Two Point Studios is back at it again with another entry in their beloved series: Two Point Museum. Now, I’ll be honest — I had my moments with previous games set within Two Point County… But Two Point Museum? This game had me in a full-blown time warp. One minute, it’s 5pm; next thing I know, it’s 2am, and I’m still trying to perfect my exhibits. Where did the time go? Who needs sleep anyway? And listen, I’ve been in a Hello Kitty Adventure Island chokehold since it launched, but Two Point Museum managed to wrestle my attention away — and for a great reason.

Museums everywhere.

Like all Two Point games, you’re handed the keys to a hospital, university, or — this time — a museum (amusement park next, perhaps?) and tasked with making it profitable while keeping visitors happy. Two Point Museum kicks things off with a juicy mystery: the previous curator mysteriously vanished amid whispers of low attendance and, uh, theft. Now, it’s your turn to clean up the mess and make history — literally.

For fans, mechanics will be familiar: you can pause, speed up, or slow time to manage your museum as efficiently (or chaotically) as you like. A classic tool for some and a lifesaver for perfectionists like me who can’t let a single exhibit be slightly off-centre.

How to generate Buzz.

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Decorating is back in full force, but unlike Two Point Campus where I felt like I was just spamming the same posters over and over, Two Point Museum greatly improves the formula. Your exhibits generate Buzz, which attracts more visitors and those decorations directly affect that Buzz. Certain exhibits require specific decorations to get a Buzz Boost, which makes the whole decoration process less tedious and more engaging. It’s a big improvement for me — kudos to the devs! Or should I say, Kudosh?

Eyedropper!

Oh, and they finally gave us an eyedropper tool. No more hunting for that one wallpaper pattern. Thank you, Two Point gods.

My first exhibit!

Here’s where the game really shines and makes things different: Expeditions. Instead of just point-click-place-repeat, you get to send your staff on adventures to retrieve exhibits of varying rarities.

Loot crate time!

While on an Expedition, your team can encounter Dilemmas — your choices can alter their success. Think of it like those old-school “choose your own adventure” books but with fewer tragic endings (hopefully). When they return, you get to crack open a loot crate — I mean, an exhibit — that you can proudly display in your museum. It’s a brilliant break from just decorating and managing, and I love it.

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Creepy AF doll!

While you’re on the lookout for the most exotic exhibits, so are the thieves! They set their sights on you once you unlock your second and third museums. You need to level up your staff and facilities to counter loss prevention (ah, good old retail lingo). You can also show off these exhibits through guided tours in your museum, hosted by your experts.

Hot tip: Keep the tours short. Like literally one exhibit short.

My very own poltergeist!

Just like previous Two Point games, once you’ve completed enough objectives, you can move on, but not to another level per se. This time, Two Point Museum keeps things spicy. After mastering prehistoric exhibits, I got to CHOOSE my next challenge: an aquarium or a supernatural museum. Cool! I chose the aquarium first because I’m a chicken.

There are five different museums in the game, with science and supernatural completing the genres. Botany is sort of the sixth theme, as it underscores some of the others. Objectives are key to levelling up your Curator Class. The ultimate goal of the game is to be the best curator there ever was — and getting your museum’s stars.

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POIs galore.

Each museum comes with a different Expedition map and unique exhibits to unlock, keeping things fresh. You’ll need to bounce between museums as you go since different Curator Class objectives pop up. For example, I had to get two stars in two museums after already earning one star in each — time to level up!

Once you unlock more museums and hire the right Experts, you can mix things up by exploring different Expedition maps. This lets you collect themed exhibits for all your museums — no need to stick to just one! Just hire the right people, and you’re golden.

There are also three different pop-up museums with specific challenges, but I won’t spoil them here — just know they’re a fun curveball that keeps gameplay from getting stale and continues your journey to become the ultimate Curator.

Not sure what those icons above my fish mean.

Had a few small gripes during my playthrough: Buzz notifications were a little too eager — every tiny decoration change got an alert. Maybe just update me when I’m done? Sticker achievements were cute but came in a flood — would love an option to dial that down. Also ran into a minor menu bug where some UI elements refused to be clicked (nothing a restart couldn’t fix, but still ugh when you’re in the Two Point zone). Then finally, there was this mysterious icon above my fish… No clue what it meant! And there was no easy way to find out — if anyone have any ideas please let me know.

It was otherwise a fantastic and smooth gaming experience.

An aerial view of my two plots.

Two Point Museum has taken the Two Point franchise to the next level. As a fan of the series and its predecessors that paved the way like Theme Hospital, it’s a welcome breath of fresh air that’s sure to placate management sim fans like me. 

Whether you’re in it for the objectives, the freeform design, or the ridiculous charm of Two Point County, there’s something for everyone. The variety kept me hooked — between decorating, managing, and sending my team on expeditions, the hours just disappeared.

So, what’s next, Two Point Studios? Two Point Gym? Two Point Mall? Two Point Game Developer Studio? Whatever it is, I’m already sold.

Quest Daily scores Two Point Museum:

Rating: 9 out of 10.

Two Point Museum is now available on PC via Steam, PlayStation 5, and Xbox Series X|S for $69.95. It’s also Steam Deck verified.


A copy of Two Point Museum was supplied to Quest Daily for this review.