Review | Perfect Tides: Station to Station: ‘A Game That Stays With You’ (PC)

I’ve been trying my damndest to get back into books. As a teen, I could demolish an entire chapter book in a single day, consuming stories with voracity. Somewhere along the way, that passion burned out and gave way to gaming — a medium where I didn’t just read about worlds, I lived in them.

Stepping into Perfect Tides: Station to Station felt like being a teenager again: angsty, emotionally heavy, and stuck in that strange limbo of a summer holiday where everything feels too big. Consuming a story about another angsty, emotionally heavy girl trying to navigate the world, I felt seen in a way I hadn’t since my teen years. 

Story: Angst, Anxiety, and the Art of Becoming

Perfect Tides: Station to Station, developed by Three Bees, follows Mara, an 18-year-old college student juggling dreams of becoming an author with the very real, very messy weight of coming-of-age. Between work, classes, parties, and personal pursuits — and heavier themes like anxiety and even abuse — the game captures an angsty transitional moment with startling honesty. It’s deeply nostalgic, and somehow, unexpectedly comforting.

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I need to write this on my mirror and remind myself of it daily.

Graphics: Pixelated Nostalgia

The visuals do a lot of the heavy lifting here. The pixel art evokes older games and perfectly suits the Y2K-era setting. From Nokia brick phones to old-school Mac PCs, the game lovingly reconstructs fragments of the early 2000s through a compelling, cohesive art style.

That said, Perfect Tides: Station to Station is not without its frustrations. There’s a lot of flavour text (sometimes too much) which is paired with a font that isn’t easy on the eyes and can become exhausting to read. 

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Gameplay: Click Around and Find Out

There are a few gameplay mechanics involved, from swapping books with people you meet to juggling writing tasks and busy schedules. For a point-and-click experience, the game balances click-through-story with player interaction at a reasonably good pace.

I recently read The Thursday Murder Club and it was excellent. No real relevance to the review at hand, just thought I’d recommend it.

The game can also be fairly unforgiving. Progress often depends on hitting a very specific conversational sequence, with little guidance. I spent long stretches wandering aimlessly, speaking to every person about every available topic, waiting to stumble upon the one correct combination that would let the story move forward. Up to a point, that kind of discovery is engaging. Beyond it, it’s simply frustrating.

This Was Supposed to Be a Game, Not Therapy

Despite the friction between the game’s amazing graphics and frustrating gameplay, the story completely pulled me in. If you’ll allow me a brief moment of sincerity: this game became the catalyst for a major personal life decision. Perfect Tides: Station to Station quite literally changed my life, for the better, through the strength of its storytelling alone.

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Among its many themes such as drugs, sex, social anxiety, and college assignments, the game explores messy, blurry, and deeply human relationships. There are no obvious villains here, no black-and-white “bad guy.” The characters live in moral grey zones, and making choices that feel healthiest for Mara is just as complicated and uncertain as it would be in real life. In most games, there’s an obvious “right” dialogue option. In Perfect Tides, there’s only choice. You don’t know where it will land you, but you still have to choose — just like real life.

It would certainly make life easier, but alas, they can not.

Through Mara’s navigation of unhealthy relationships, I found the courage to confront my own. I made the difficult decision to cut ties with a group of friendships that, a week earlier, I would have called the most important in my life. The clarity this game gave me, simply by telling its story, may have saved me years of additional heartache, depression, and emotional stagnation.

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Games are a powerful storytelling medium. Many games have counselled me, helped me grieve, offered me hope, or shifted my perspective. Perfect Tides gave me something rarer: strength. The strength to step out on my own and find myself again.

Thank you, Mara, for giving me courage.

Should I play Perfect Tides: Station to Station?

While it may not be the most polished or well-balanced point-and-click adventure I’ve played, Perfect Tides: Station to Station is the most poignant story I’ve experienced to date. Its themes aren’t for the faint of heart, but if you’re willing to sit with discomfort and explore yourself along the way, it’s absolutely worth the journey.

Perfect Tides: Station to Station releases on PC via Steam January 23rd.

I feel this on a spiritual level.

Quest Daily scores Perfect Tides: Station to Station:

8.5/10

Rating: 8.5 out of 10.

A review copy of Perfect Tides: Station to Station was supplied to Quest Daily for the purpose of this review.