Review | Hermit and Pig: ‘Follow Your Snout’ (PC)

I love RPGs, and Hermit and Pig immediately stood out as something a little different. You play as a reclusive mushroom forager and his loyal pig — an unlikely duo thrown into an adventure well beyond their comfort zone. The hand-drawn pixel art grabbed my attention straight away, but it was the game’s gentle, offbeat tone that really hooked me. It sets the mood early, signalling a quieter, stranger journey than I was expecting.

A Story About Showing Up

After a quiet day in the forest, sampling a few questionable fungi, Hermit and Pig nudges its unlikely duo into an adventure they never asked for. Hermit’s social anxiety shapes both the story and its pacing, as he and Pig are pushed to help a town under threat from a shady corporation and the looming mystery of Jumbo Fungo. As strange blue mushrooms linked to Jumbo Fungo begin popping up across the village, the adventure gains a quiet sense of urgency.

Hermit and Pig, the unlikely heroes!

At its core, Hermit and Pig tells a story about discomfort and the quiet courage it takes to show up. Hermit is not a chosen hero or a confident adventurer, he is socially anxious, withdrawn, and far more comfortable foraging alone than speaking to strangers. That framing gives the narrative a refreshing honesty.

A talking pig, how many mushrooms did I eat?

What I appreciated most is how Hermit and Pig treats anxiety as something to manage, not magically overcome. Conversations are awkward by design, with poorly chosen responses dealing cringe damage which lowers your HP. Seeing Hermit’s nervous animations as his health ticks down made social encounters feel just as tense as combat.

Even Hermit could make friends along the way.

Pig plays a crucial role here, not just mechanically, but emotionally. He acts as a steady presence, grounding the adventure with warmth and humour when things become uncomfortable. Together, the pair turn what could have been a simple corporate mystery into a story about vulnerability, empathy, and small acts of bravery. It is light-hearted on the surface, but surprisingly sincere.

READ MORE: Review | Feastopia: ‘Adorable, Anxiety-Inducing’ (PC)

Foraging, Fetch Quests, and a Gentle Pace

Exploration is intentionally relaxed, driven by simple fetch quests that unlock new paths forward. Mushrooms and truffles are scattered throughout the world, with different species offering meaningful benefits during battles. I enjoyed sniffing these out with Pig, as it made wandering around feel purposeful.

Environmental puzzles are light, usually involving clearing paths or moving obstacles, and they keep the momentum going.

Push the cart, get a mushroom!

This is a very simple RPG that occasionally drifts into walking sim territory but I found this suited the story. The slower pace allows the humour and characters to develop. However if the narrative doesn’t grab you RPG veterans might find the lack of depth unappealing.

Turn-Based Tension, Mushroom-Fuelled Mayhem

Combat in Hermit and Pig uses an active, turn-based system inspired by Undertale, with attacks entered as short command sequences under a ticking timer. Well-timed block reduces incoming damage, and I liked how that kept fights feeling active rather than menu-bound. It consistently held my attention and remained fun from start to finish.

All the mushrooms I ate helped me in battle, I think.

As you progress, combat steadily opens up through levelling and trinkets. Unlocking extra trinket slots adds flexibility, letting you build around strength, defence, or even spying on enemy intentions. That gradual sense of growth helped battles stay fresh, even against familiar foes, and encouraged experimentation.

So many shiny trinkets to collect.

Accessibility is also thoughtfully handled with plenty of options to change up how you play. I gravitated towards the “Simple Battle Mode” option, which strips away complex inputs in favour of clearer attack choices.

I appreciated the Simple Battle Mode.

This mode let me focus on reading enemy weaknesses instead of fumbling buttons under pressure. Special moves, unlocked by eating those trippy blue mushrooms, slot neatly into this flow, adding bursts of spectacle and power that turn tense fights into controlled chaos.

A Feast for the Eyes, Harder on the Hooves

Visually, Hermit and Pig is bursting with charm, sprouting personality through every pixel and animation. The hand-drawn art strikes a cosy yet quirky balance, with character movements doing a lot of the storytelling. Hermit’s stiff posture sells his discomfort beautifully, while Pig’s beanie, glasses, and constant truffle-sniffing add warmth and a bit of snout-led humour to every scene.

Gorgeous pixel art really adds charm.

Performance was smooth throughout, though the top-down perspective occasionally made navigation unclear. Overhanging objects and subtle environmental blockers sometimes obscured the correct path forward, leading to a few unnecessary detours. A simple optional guide or hint system would have been a welcome accessibility addition, helping to keep me from wandering off the trail.

READ MORE: Review | Big Hops: ‘Worth Hopping Into’ (PC)

Worth Digging Your Snout Into?

Hermit and Pig uses its story and careful character development to reflect how people work through anxiety at their own pace. Watching Hermit slowly find his footing felt reassuring, proving progress does not always need to be flashy to matter.

That’ll do pig, that’ll do.

Between thoughtful combat, expressive art, and conversations that can feel just as tense as any battle, this shorter adventure knows exactly what it wants to say. If you are willing to slow down, follow your snout, and sample a few magic mushrooms, Hermit and Pig proves that small stories can leave a lasting impression.

Quest Daily scores Hermit and Pig:

8/10

Rating: 8 out of 10.

Hermit and Pig makes its way to Steam on February 5th, 2026, truffles and all.


A copy of Hermit and Pig was supplied to Quest Daily for this review.