Review | Rayman: 30th Anniversary Edition ‘Deserves Better’ (PS5)

Rayman makes a face in the opening level of Rayman: 30th Anniversary Edition.

Rayman: 30th Anniversary Edition is the latest virtual museum piece from Digital Eclipse, a solid if unspectacular tribute to the limbless mascot’s debut.

For a title so intertwined with the fortunes of the original PlayStation and with establishing Ubisoft as a powerhouse, this re-release often feels like it should have been more comprehensive than this.

A Classic Revisited

Rayman is a 2D platformer with sprawling levels, an ever-expanding set of abilities, and a wonderful cartoony aesthetic. The colourful visuals were the most impressive feat upon release, though they are completely at odds with the brutality of its difficulty.

The back half of the game features devilish fights and nightmarish platforming sections. These left me using this release’s rewind feature on a regular basis. Further enhancements such as infinite lives and infinite continues feel like necessary additions for modern players.

Rayman battles Space Mama during a boss fight in Rayman: 30th Anniversary Edition.
Some of the later boss fights can be brutal!

The original Rayman is a classic, and it’s also thirty years old, so I won’t critique it too in-depth. Returning to it in 2026, I found the difficulty spike so abrasive that it killed much of the charm for me. The controls can be sluggish, and the exaggerated cartoon style makes platforms and hit boxes sometimes hard to distinguish.

This is in spite of the game demanding precise positioning and timing. Still, games of this era tended to just be more difficult than they are today. The art style holds up far better than many of its contemporaries. 

Ray of Light… On Content

Rayman: 30th Anniversary Edition contains versions of Rayman released for PlayStation, Atari Jaguar, PC, Game Boy Color (GBC), and Game Boy Advance (GBA). The first three are largely similar, with the Jaguar version being the most compromised.

The PC edition features expansion packs, which add another 120 levels to the game. The GBA port is interesting because it shows how Digital Eclipse (who originally created this port) reduced this gorgeous game to a handheld experience.

It’s also much less punishing than the other versions. The GBC version uses familiar elements from the other titles but is practically a totally different game to suit the limitations of the platform.

Also included is a very short prototype for the Super Nintendo, but this is more of a tech demo curiosity.

Gameplay during the Game Boy Color (GBC) version of Rayman.
The Game Boy Color version of Rayman is essentially a totally different game.

Rayman: 30th Anniversary Edition uses a chronological timeline of archival material, similar to other recent Digital Eclipse releases. Included are interviews with the original development team, promotional images, concept art, and miscellaneous development materials such as an 80+ page production bible for the original SNES concept of the game. It’s reasonably interesting but feels light in comparison to other Digital Eclipse releases.

The Super Nintendo prototype for Rayman.
The game features a short prototype of Rayman for the Super Nintendo.

This release also could’ve included Rayman 2: The Great Escape to show how the series transitioned from 2D to 3D. I especially felt its absence, given that the documentary material touches upon the story of its development. Add on the choppy editing during interviews — which often comes across like there was a lack of development material to overlay — and it all adds to the feeling that Rayman: 30th Anniversary Edition is somewhat incomplete.

Rayman at a checkpoint with the CRT filter turned on in Rayman: 30th Anniversary Edition.
The PS1 includes a variety of visual modifications, like widescreen and a CRT filter.

Out of Tune

Rayman Origins and Rayman Legends composer Christophe Héral has re-orchestrated the soundtracks for these games. I don’t mind the new tracks, given my nostalgia for the originals isn’t as high as more hardcore Rayman fans. But my biggest disappointment with this release is the inability to switch back to the original soundtrack. I can only assume rights issues arose, given the death of original composer Rémi Gazel. While appreciating how that’s difficult to overcome, it’s still a disappointment.

I look at these Digital Eclipse releases as comprehensive and definitive editions of classic games. Removing something as crucial to the original game as its music —  even if the team uses a reasonably solid facsimile — hurts the preservationist angle, making Rayman: 30th Anniversary Edition feel unfit for purpose.

Rayman battles Mr. Skops during a boss fight in the PlayStation version of Rayman.
If you can complete Rayman without relying on new features like rewind or infinite lives, you have much to teach me.

Should You Buy Rayman: 30th Anniversary Edition?

If you’re a devoted Raymaniac, this is a decent way to revisit the 90s platforming classic. But that level of fan would likely also be the most upset at the compromises it took to get here.

For the curious outsiders who are looking for an entry point, you may find the game’s punishing difficulty and lack of bells and whistles somewhat inaccessible.

Rayman: 30th Anniversary Edition is like a hand without an arm. There’s a constant nagging feeling that something is missing, but from time to time, it still manages to pack a punch.

Quest Daily scores Rayman: 30th Anniversary Edition:

Rating: 6.5 out of 10.

Rayman: 30th Anniversary Edition is available now on PlayStation 5, PC, Nintendo Switch and Xbox Series X|S.


A review code for Rayman: 30th Anniversary Edition was supplied to Quest Daily for the purpose of this review.