Picture this: you’re watching a sports highlight reel, but instead of professional athletes, it’s a bunch of metal-bodied robots flailing around like they’ve had too much digital coffee. Welcome to BOTSU, the upcoming physics-based battlesport that’s making me question why human sports exist when robot mayhem is clearly superior.
READ MORE: Preview | Out and About: ‘Foraging Fun’

Oscar Salandin’s one-man studio Peculiar Pixels has crafted something genuinely special here. After cutting his teeth in UX and Mixed Reality at Microsoft, Salandin decided to answer the burning question nobody was asking: what if ragdoll physics weren’t sluggish and disappointing? What if they were fast, athletic, and hilariously precise?
The result is BOTSU, a game that feels like Gang Beasts went to CrossFit and came back with rocket boosters strapped to its back.
Game Modes Galore

At its core, BOTSU throws teams of up to four robots into three distinct sporting nightmares.
Box-Ball is probably the most accessible. Imagine if you mashed football, basketball, and some “legally distinct wizard sportsball” into one chaotic event where holding the ball too long might literally make you explode. It’s the kind of brilliant stupidity that makes you wonder why real sports don’t have more explosions.
READ MORE: Preview | Coffee Talk Tokyo: ‘Ghosts, Lattes, And Emotional Damage’
Then there’s Stockpile, which is essentially competitive theft with extra steps. Teams scramble to steal boxes from their opponents through whatever means necessary. Think of it as capitalism simulator, but with more flying robot tackles and significantly less paperwork.

But the crown jewel has to be Sumo Survival. Last robot standing while the floor turns to lava. It’s primal, it’s brutal, and watching a chrome-plated athlete desperately rocket-boost away from molten death never gets old.

Unpredictable and Unhinged
What sets BOTSU apart from other physics-based party games isn’t just the sports framework, it’s the unpredictability baked into every match. Each round can throw curveballs like gravity modifiers, missing limbs, underwater levels, or mystery gadgets. One minute you’re playing straightforward robot soccer, the next you’re trying to score goals while missing both legs and fighting triple gravity. It’s delightfully unhinged.
These aren’t your typical floppy ragdolls stumbling around like newborn giraffes. Salandin has created robot athletes that can sprint, jump, flip, climb, and yes, breakdance their way through matches. The rocket boosters alone transform every encounter into a potential aerial ballet of destruction.
READ MORE: Preview | The Drifter: ‘Hooked And Desperate For More’ (PC)

The game supports both local split-screen (up to four players) and online multiplayer (up to eight players in 4v4 chaos), making it perfect for both couch co-op sessions and those nights when your friends are scattered across different time zones but you all need to laugh at robot slapstick together.

Between matches, players can hang out in a voxel-style social hub, customising their mechanical athletes with increasingly ridiculous outfits. Because if you’re going to dominate the robot sports scene, you might as well look fabulous doing it.

READ MORE: Preview | Hozy: ‘One Dusty Attic Away from Inner Peace’ (PC)
The response so far suggests BOTSU has the secret sauce that turns good party games into legendary ones; a solid foundation that players can build their own chaos upon.
When Can We Get Our Hands On The Full Game?

BOTSU is scheduled to launch in Q3 2025, published by the reliably excellent Devolver Digital. While we’re still months away from the full release, everything we’ve seen suggests this could be the next essential party game in your rotation.
In a gaming landscape often obsessed with photorealism and serious storytelling, there’s something refreshing about a game that just wants to make you laugh while robots fall over in increasingly elaborate ways. Sometimes the best gaming experiences come from asking simple questions like “what if sports, but robots?” and then following that absurd premise to its logical extreme.
