Review | Stronghold Crusader: Definitive Edition (PC)

Stronghold Crusader holds a special spot for me as one of the pinnacles of old-school Strategy PC gaming. It stands alongside Command and Conquer, Warcraft III and Dungeon Keeper II as some of the loftiest games in the genre.

23 years on, Firefly Studios has rebuilt Stronghold Crusader, basically brick-by-brick, with Stronghold Crusader: Definitive Edition

It’s a great coat of paint on a classic, with plenty of new content for returning players. But it probably won’t grab a new audience, let’s talk about why.

There’s an art to laying a good seige

Shine those swords, shields and breastplates

Stronghold Crusader: Definitive Edition is clearly built for returning fans of the 2002 classic. In terms of an upgrade, it goes beyond just adjusting the resolution for modern screens. There’s a massive amount of new gameplay for seasoned players, as well as expanded modes and new campaigns.

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The original game told the story of the First and Third Crusades in the 11th and 12th centuries across four campaigns. It’s all about how traditional medieval European life survives the harsh deserts of the Middle East, especially against locals who understand the climate. 

Stronghold: Crusader has undergone a significant overhaul in the Definitive Edition, while maintaining its charm. There are great new textures and redesigns for every building and unit. Watching your little blacksmith hand-making each sword has never looked better. There are also new songs and plenty of new voice lines for many of the returning AI opponents. 

Accessibility

Accessibility has been slightly improved, like modernising the controls for WASD to move the camera and right-click to move units. But from an accessibility standpoint, I would have liked a few additional inclusions. A colourblind contrast mode for enemy units or controller support would have been great.

There is also a readily available Cheat Menu in the pause menu, which allows you to skip or unlock all levels. But it’s labelled with a big flapping chicken, which isn’t the way I like to see accessibility treated. 

Surviving Stronghold Crusader is about balancing economy and military

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Load up the camels, we’re going crusading

The big headline here is that there are two new campaigns. These teach you the basics of the eight new Bedouin troops — similar to the Arabic mercenary troops that were core to Stronghold Crusader — but fill a few gaps in the battle line. The Skirmishers are a combo melee and ranged unit, for example. They also field Light and Heavy Camel Cavalry as well as a series-first Healer unit. Seeing how these new troops act in-game and slot into my existing strategies was as refreshing as a desert oasis in high Summer. 

These two campaigns are both good. They feature a handful of missions divided between laying or defending a siege and managing your castle. They hand you the new units to test out, but don’t do much in the way of explaining each of them — so it’s a lot of trial and error to understand the difference between Skirmishers and Sappers. These two new campaigns are clearly aimed at veterans, however, and hit the difficulty button from the get-go. So, new players should definitely do the tutorial and the older campaigns before tackling the new ones.

One mission had me building a castle solo against three AI opponents, who all started throwing waves of units at me within the first few minutes! Talk about breathing space. This very high difficulty will likely play well with die-hard fans, but could push back new players.

Castles like this are pretty common in Skirmish maps

One last ride into battle

Once you’ve completed the campaigns, the meat and potatoes of Stronghold Crusader have always been the Skirmish mode. In these, you’ll balance economy and warfare and build your castle against a slew of AI or multiplayer opponents. Stronghold: Crusader Definitive Edition has significantly larger and more varied maps for custom multiplayer matches, along with Steam Workshop support planned for launch.

However, the Co-Op Trail is the most significant new feature for me. The Trail modes are a series of interconnected encounters that increase in difficulty as you progress. It’s a Roguelike structure before that was a thing. Unsurprisingly, the Co-Op trail is exactly what it sounds like: you and an ally challenge ever-increasingly brutal enemy lords from the now 20 AI adversaries (with four new ones). 

I can guarantee that, come launch, I’ll be diving straight into the Co-Op Trail with an old Stronghold Crusader buddy of mine.

Should you buy Stronghold Crusader: Definitive Edition?

Stronghold Crusader: Definitive Edition is a love letter to fans of the 2002 original. It takes what made that game great and updates it for 2025. Better yet, it adds new campaigns, new units, bigger maps and more challenging opponents.

All that is to say, if you loved Stronghold Crusader, then this is made for you. However, if you’ve never played Stronghold Crusader, then you’re in for a harder challenge than surviving the desert in full armour.

Quest Daily scores Stronghold Crusader: Definitive Edition:

8/10

Rating: 8 out of 10.

Quest Daily was supplied with an early review copy of Stronghold Crusader: Definitive Edition thanks to the publisher.