Review | Star Overdrive (Nintendo Switch)

Star Overdrive hurled me straight back to the 90s — like I’d crash-landed in a Tony Hawk fever dream, but with aliens. Developed by Caracal Games, it’s an open-world hoverboarding adventure, fuelled by synthy riffs, neon glow, and enough ramps to make any 90s skate kid lose their mind. Landing tricks and soaring through loops feels rad once you hit your stride. But here’s the kicker — this gnarly gameplay is often wasted on a bland, lifeless world.

Hoverboard in hand, time to kick off a radical adventure

Add in frequent crashes and bugs, and the fun quickly flatlines. Star Overdrive played ping-pong with my emotions. When it clicks, it really clicks. But just as often, it grinds to a halt. It’s a wild, messy, clearly heartfelt ride that had me hyped, heartbroken, and weirdly hopeful all at once.

Distress Signals & Cassette Feels

In Star Overdrive, you play as Bios, a space explorer who crash-lands on the desolate planet of Cebete after intercepting a mysterious distress signal. The signal’s from his missing partner, Nous, and now you’re left to unravel the secrets of what happened to her, one eerie clue at a time.

Nous is trapped on Cebete!

After waking up on this strange new planet there is no time to chill as you set off on your adventure. Armed with your hoverboard and a glowing Keytar, you carve across alien terrain collecting voice-acted tapes that slowly unpack the planet’s backstory and Nous’s fate. 

Oh my head, what a landing!

Things kick into gear once you reach the Regional Tower and learn that the Fractal Orbs are missing. These power cores are needed to fire up the Orbital Elevator and escape. It’s classic fetch-quest material, sure, but it’s framed with heart. Star Overdrive doesn’t rewrite the narrative rulebook, but the mix of memory, mystery, and music hits just right.

Making Mars Gnarly: Cebete’s Wild World

Cebete is your playground — a big, red, dusty planet that feels like Mars built a skate park. Hoverboarding across hills, ramps, and glowing green rings is rad once you’re in the zone. Walking? Total buzzkill, stay on your board! Climbing hilly sections could’ve been easier, too — using a jump pad with your board is trickier than it should be.

Just chilling and staring into the vast… redness

At first, cruising through the map is fun, but the world quickly feels empty. It’s one-tone, one-biome, and once you’ve seen one canyon, you’ve seen ’em all. The lack of enemy encounters and items to collect whilst riding your hoverboard makes traversal feel like filler.

Towers are your only means of fast travel

There are towers to unlock in each region that launch you like a cannon, but without any other mode of fast travel, getting around is a grind. Worse, you’ll often reach new zones only to realise you’re missing the right gear, forcing you to backtrack across the map. And the mountain areas? Giant gorges, dead ends, and tricky terrain make getting stuck far too easy.

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Skate Loop Syndrome: The Gameplay Grind

There’s something about Star Overdrive’s gameplay loop that hooks you — right before it throws a wrench in your wheels. It gave me serious early 2000s 3D platformer flashbacks: a bit janky, a bit chaotic, but still weirdly fun. One minute I’m solving a slick puzzle and feeling like a legend, the next I’m rage-hopping off my board because the game bugged out again.

Quite a large map to fill out, now which red patch should I visit first?

Like most open-world games, the mission log explains your objective. Skip it, and you’ll be doing laps around Cebete like a clueless skate kid with no goals. Towers are the key landmarks — each one, Breath of the Wild-style, hides a puzzle to solve before unlocking the regional map.

Love the futuristic upgrade stations, VR anyone?

They don’t just show you where to go — they also house the all-important upgrade stations. These let you soup up your board and keep the progression rolling. When it’s working, the loop feels solid. But it definitely demands patience.

Custom Rigs and Crash Landings

Your hoverboard is the heart of Star Overdrive — and when it works, it rules. Upgrade your parts with materials found across Cebete to improve speed, control, and glide. You can even choose which parts to craft, tailoring your ride to your style. Want wings to soar over hills? Go for it. Prefer tighter control? Build it out. It’s a slick system that rewards exploration.

customising my sick ride!

I enjoyed customising my hoverboard with vibrant colours, and it goes beyond just cosmetics, too. Give your board a fresh paint job and not only will it look fly, but you’ll also score a temporary performance boost. Style points and speed? Now that’s gnarly.

The gorges were peak frustration

But despite all that, the hoverboard has issues. Fall damage, collision knockback, and slow recovery animations kill the momentum. And if you ever have to dismount? Get ready for tank-like walking controls and a running speed that feels like wading through mud. The game clearly wants you to board everywhere — but sometimes even that feels like a battle. Sadly, it’s equal parts radical and rage-inducing. 

Mine Games and Neon Logic

Once your board’s been tricked out, it’s time to dive into the mines — Star Overdrive’s take on Breath of the Wild-style shrines. There are six core story mines, each granting you a new power plus many others scattered across the world. The first power let me yank massive blocks from walls and floors to uncover hidden paths. Each power uses stamina, so you’ve got to act fast and use them wisely.

Mines unlock new abilities… on cassette tapes. Radical!

While the powers aren’t super original, they do keep the gameplay from getting stale. Whether you’re shifting platforms, lifting blocks, or zipping through obstacles, they add just enough variety to keep the brain buzzing. I only wish the game leaned harder into its musical angle — the Keytar design screams rhythm puzzles, but it never quite hits that note.

Slingshot alert! Watch your heads

That said, the mines are a blast. They’re longer than your typical BOTW shrine and packed with puzzles, platforming, and clever contraptions. My favourite had me using dice-like rocks and the new Link ability (not that Link) to build a slingshot and launch boulders at giant wall switches. It was creative, chaotic, and totally satisfying.

Button Mashing in Style

Combat in Star Overdrive is a bit of a mixed tape. You swing your Keytar like a sword and dodge to avoid hits. Without a lock-on system, fights often turn into messy, button-mashing brawls. You can also use some of the powers learned in the mines to help take down enemies, adding a bit of variety to the combat.

That is one sick looking weapon dude

Enemies come at you from every angle, and without a rear-view mirror, you’re bound to take hits from behind. Health regenerates slowly, but not fast enough to save you from an ambush. Dying isn’t a huge deal — you respawn nearby — but that Game Over screen? The music is still haunting me.

Some janky lows and that game over screen is still haunting me!

Upgrading your skill tree using Energy Cores, found in shrines, helps smooth out the rough edges. Boosting your shield, damage, and energy makes fights way more manageable, plus you’ll score extras like new hoverboard paint jobs.

Combat- slash, slash, dodge

The game’s bosses, aka Pulse Wraiths, are corrupted beasts you chase down on your board in high-speed, QTE-filled showdowns. They’re stylish, fast, and a little rough around the edges, especially when the camera goes wild. Three hits and they’re toast.

Just be warned: if motion sickness is your enemy, the final boss might send you spinning.

READ MORE: Review | Atomfall: ‘A Rad-ical Journey’ (PS5)

Bios Rules, Baddies Drool

Bios, the silent protagonist of Star Overdrive, is the definition of chill. Decked out in a slick sci-fi suit, glowing blue tattoos, and a boy-band haircut straight out of 1994, he looks like he just walked off the cover of a SNES cartridge. There’s a glazed, cartoonish look to his face that somehow fits the vibe — like he accidentally skated into an alien apocalypse and just rolled with it.

Bios just strutting onto an alien planet like he just don’t care

Enemy design, though, doesn’t keep up. You’ll run into the same types across mines, towers, and overworld zones, and it gets old fast. A little biome variety or themed enemies would have added a lot of flavour to each region. Instead, it’s reskin central.

Boss enemies were a little more unique but still…

The biggest pests? Bomb-chucking lizards. They swarm constantly, but with good timing you can boomerang one of their explosives right back at them — which feels super satisfying. Still, for a world this weird, the enemy roster plays it way too safe.

Rough Looks, Rougher Rides: Graphics & Performance

Unfortunately, graphics and performance are where Star Overdrive faceplants hardest. I get it — it’s an indie title running on the OG Switch — but that doesn’t stop it from looking and feeling rough. The world is overwhelmingly red, with most zones blending into one giant dusty blur. When loading in from above, the landscape below often looks like a muddy smear.

Smudgey and red… looks like nachos from above

There are a few nice visual touches. The water shimmers, the skyboxes are cool, and the lighting has its moments. But the overall world lacks variety and detail. It’s barren, repetitive, and not the kind of place that makes you want to explore every corner.

But then it can also look like this!

Performance-wise, it holds up… until it doesn’t. General movement feels smooth, but expect regular stutters when entering new areas. Worse, I ran into game-breaking bugs: hard crashes, complete freezes, and brutal collision loops that trapped me in damage spirals with no way out. It kills the momentum, and with a game built on movement, that’s a real bummer.

Amped Up and All That

The soundtrack in Star Overdrive absolutely shreds. From the moment I hit the title screen, those retro 90s synths had me locked in. The music ramps up during combat with crunchy guitar riffs that sound straight out of a neon-soaked action montage. And the final credits track? Full-on living room mosh pit. Rock on, dudes.

The tunes are fresh man

Honestly, the soundtrack is the real MVP. It’s fresh, loud, and dripping with attitude. It makes you want to rip through Cebete on your board. Movement feels extra slick with the music behind it — timed jumps and boosts suddenly become your personal music video.

All memories are fully voice acted, gnarly!

The full voice acting for the memory tapes adds emotional depth, enhancing the sense of isolation with a glimmer of hope — knowing there was once life on Cebete. Sadly, I hit an audio glitch late in the game that turned the sound into static. Hopefully, a day-one patch fixes it.

Final Verdict: Board or Bypass?

Star Overdrive, you tugged at my heart. With all the nostalgic flair a 90s kid could ask for. From an electrifying soundtrack to nods at Zelda and Tony Hawk, there’s real promise here. The devs deserve serious props for their vision, and for even getting this wild ride running on the Nintendo Switch.

Some great highs getting around this world

But too often, that promise is buried under frustration. The world is bland, overly red, and lacking the variety to keep exploration fresh. I hoped for strange, standout areas — but most of the world blurred into the same dusty red. And while the game generally runs okay, the crashes, freezes, and stuttering audio really dulled the vibe.

Star Overdrive wears its influences on its sleeve especially when using powers to solve puzzles in mines

Star Overdrive proudly wears its influences on its sleeve, for better and worse. With around 10–15 hours of main quests and plenty of lore to uncover, there’s something here worth digging into. I genuinely hope the team gets the chance to patch things up or even revisit it on Switch 2. If that happens, I’d be down to drop back in.

Star Overdrive launches for Nintendo Switch and Steam on Thursday, April 10th starting from $52.50.

Quest Daily Scores Star Overdrive:

6.5/10

Rating: 6.5 out of 10.

A review copy of Star Overdrive was supplied to Quest Daily for the purpose of this review.