Preview | Roulette Hero: ‘Spinning a Roguelike in a Very Cute Way’ (PC)

There’s no shortage of roguelikes out there, and I’ve lost more hours than I’d like to admit to Balatro. But as addictive as that style of gameplay is, sometimes the presentation leans a little dry. Why can’t a roguelike have both serious mechanics and a sense of whimsy? Roulette Hero looks like it might be the one to nail that balancing act.

Cute Companions, Fierce Battles

The first thing that grabbed me? The visuals. Every character — cats, dogs, birds, fish, insects, and plenty more to discover — is individually crafted with charming, cartoonish detail. These are not just tokens on a board; they feel alive, distinct, full of personality.

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And they’re not just for show. Each battle sees you assembling a team of adorable animal companions to take on waves of mechanical monsters. Your goal is simple at first: defeat the enemy in front of you. There are eight rounds per battle, and like any good roguelike, the difficulty ramps up, fast. What seems like playtime with puppies soon turns into nail-biting survival.

The classic rivalry — team paws vs robo-mouse.

Spin to Win

The core gameplay revolves around a roulette mechanic. Each round, you’ll spend coins on new animal allies, placing them onto squares on your personal roulette board. Then, you pull the handle to spin the wheel, activating whichever companions the pointer lands on, each triggering their unique attacks or abilities. Each “spin” comes with scaling costs, but resets every turn — a deceptively simple loop hides a staggering amount of strategy.

A proper motley crew if there was one — dogs, cats and fish teaming up against the odds.

Your companions all feature unique characteristics — and once you start mixing animal types and layering their unique traits, the complexity quickly climbs. A shop lets you expand your roster, and you’ll collect “cartridges” after each level that grant powerful buffs shaping your run. Add Augmentation Points and special mechanics — like bonus spins when you have four or more of a specific animal type — and you willl quickly find yourself juggling countless tactical options.

Is it overwhelming? A little. But it’s also what makes each attempt so addictive.

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Learning as You Go

For now, the playtest offers two “staff” characters to choose from, each with distinct playstyles. Each staff progresses through five difficulty levels, with additional handicaps introduced at each stage to make an already tough challenge even tougher. While this isn’t the full roster yet, it was more than enough of a sampler plate to keep me tinkering for hours.

If my job was assembling little creatures to battle robot monsters, I think I’d just call in sick.

That being said, the demo isn’t perfect — some of the ability descriptions are very unclear, with some mechanics not explained at all (I only discovered you could right-click to hold animals in the shop purely by accident). These polishing details matter in a game that lives and dies by strategy. But the fact I persisted long enough to stumble on them says something: the charm and rhythm of Roulette Hero are strong enough to keep you going for hours.

Spinning, winning, and grinning — the heart of the Rouette Hero experience.

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Making Failure Fun

What ultimately makes Roulette Hero shine is its personality. Beneath the sheer volume of strategic options is a game wrapped in adorable art, bouncy music, and a sense of playful experimentation. It makes failure fun, which is exactly what you want in a roguelike.

I came into the demo curious, and left convinced this has the potential to become something special. It’s not quite polished yet, but if the full release expands on what’s here, this could easily be my next just one more run obsession.

There’s no release date yet, but you can wishlist the game via Steam now.