Wreckreation is an ambitious open-world racing game that doesn’t quite know what it wants to be. I’ve spent hours exploring its vast map, but it never really scratched the itch I was hoping it would.
It’s a quirky mash-up between Forza Horizon, Burnout, and Trackmania — basically all the big-name arcade racers. As a fan of all three, I had hopes that Wreckcreation would offer a fresh, Burnout-style experience… but I was wrong.
Destruction Levels High

Developed by Three Fields Entertainment, some of the minds behind Burnout, that pedigree does shine through at times — from satisfying “takedowns” to slow-motion “impact time” collisions where you can control the direction of your wreck.
Unfortunately, the experience can be inconsistent. Some race events simply wouldn’t start, with no clear reason why. If there were requirements I hadn’t met, the game didn’t make them obvious.
There were also moments where the camera would have a complete meltdown and not know where to look.

The world itself covers a massive 406,000 square kilometres (yeah, it’s a lot), with around 454 kilometres of roads. Created in Unreal Engine 5, the world looks and feels familiar. While much of it is open space, it has its uses — especially for player-created chaos.
Wreckcreation is essentially a huge sandbox, letting you customise the landscape with ramps, loops and custom tracks. Enter the Trackmania elements.
Customising tracks is the game’s strong point and if you’re into creating your own maps and racetracks, this one is certainly one to check out.
With friends, there’s clear potential for mayhem, though I haven’t yet been able to test multiplayer.

Environmental destruction is another nice touch — barriers, signs and billboards can all be smashed for boosts and bonuses. Even checkpoints and finish lines are physical objects you can crash through (though I can’t say I’m sold on the font they used).
Newly unlocked cars appear in the game’s car parks, and it’s genuinely satisfying to pull into a petrol station and switch rides. They’re not official car brands, but they all look great and have unique handling.
The weakest link is the seemingly AI voiceover — its sharp tone sounds distinctly artificial and takes away from the game’s authenticity.
Should you buy Wreckreation?
If you’re after a sandbox racer to mess about in, Wreckcreation has plenty of tools on offer; custom racetracks and stunt modes are the standout. But if you’re chasing a polished, Burnout-level experience, best to look elsewhere.
Hopefully, as post-launch development continues, a few of the main issues I had with the game are ironed out.
Wreckcreation is out now on PlayStation 5, Xbox Series X|S and PC via Steam. It’s also around $50 AUD, which isn’t too bad all things considered.
A copy of Wreckcreation was supplied to Quest Daily for the purpose of this article.
