Demonschool immediately caught my attention with its weird, eccentric energy. The tactical RPG from Necrosoft Games blends demon-hunting chaos with school life on a mysterious island, all wrapped in a punchy, retro-arcade aesthetic.
What hooked me straight away was how the game kept things simple without feeling shallow. You move through a full semester on Hemsk Island, completing quests, exploring the island, building relationships, and kicking bad guy butt!
It’s quirky, it’s stylish, and it’s not trying to be overly serious, which makes it even more fun to sink into.
Story: Majoring in Demon-slaying
You kick things off as Faye, who’s absolutely buzzing to get to the island, thanks to a rumour that demons are on the loose there. Demons might not be everyone’s thing, but Faye? She’s basically clocking in for her dream job.
That sets the tone for the whole story; monsters show up everywhere, and you step in to send them straight back to Hell.
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However, there is more afoot than expected. One of the first scenes shows a classroom full of students suddenly exploding into a fountain of blood while their teacher, Professor Vincent, watches like it’s just another Tuesday. His blasé reaction immediately raises suspicion. Why is he so unfazed by his students bursting like ripe tomatoes?

Despite the gore, the vibe quickly flips into this quirky, chaotic humour. As Faye meets new allies, she is eager to recruit them with pure chaotic energy, and those interactions became some of my favourite moments.
The story itself is straightforward, and honestly, I like that. It doesn’t pretend to be deeper than it is; it’s just fun, punchy, and full of little surprises that keep things moving.
Combat: Punch Up Combos
Combat in Demonschool is the highlight of the game. Every battle starts with a planning phase, where you get to be creative and strategic.
You’ve got a shared pool of action points to work with, which helps make it clear how many moves you can squeeze out of each character to get the best result.

Once you’ve selected your moves, you hit action and watch your entire plan unfold in one smooth sequence. It was so satisfying watching my strategy unfold exactly as I’d planned. And if you mess something up? Rewind. Fix it. Try something different. The game fully encourages experimenting without punishing you for it.
Not every character in your gang fights the same way. Namako is a support character, Knute a Healer, and Destin a damage dealer. In a fight, you can team up with your friends and create combos. I really loved using Namako to stun enemies whilst Faye mowed them down. It adds another layer of fun to combat, and I enjoyed trying something new in each battle.
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At the end of each encounter, you get a grade based on how well you met the objectives, like defeating demons in a certain number of turns or landing combos. It brought an extra layer of challenge and gave me something to aim for beyond just winning the fight.
Graphics: Pixel Mayhem
The graphics are vibrant, punchy, and have a retro arcade vibe that instantly grabbed me. The 2D pixel art gives the game a nostalgic 90s–2000s energy, and the colour palette pops in a way that makes the world feel alive… Even when everything is going horribly, demonically wrong.

It reminded me a bit of Hotline Miami — bright and chaotic, in a way that fits perfectly with slaying monsters. Even the gore looks great, with blood splatters and exploding monsters more fun than squeamish.
Should you play Demonschool?
Demonschool is weird yet fun, chaotic yet vibrant, and the combat is the star of the show. I loved the blend of strategy, humour, and retro flair, and genuinely enjoyed my time on Hemsk Island. If you’re into tactics games with personality, or love the idea of monster slaying, this one is definitely worth checking out.
Demonschool is out now on PC via Steam, Nintendo Switch, PlayStation 5 and Xbox Series X|S.
Quest Daily Scores Demonschool:
8/10
Quest Daily was supplied with a review copy of Demonschool thanks to the publisher.
