Geralt’s Next Adventure Is Almost Here — But It’s Not The Witcher 4

Geralt of Rivia is back — but it’s not The Witcher 4, and it has nothing to do with Liam Hemsworth. It’s the next best thing: Reigns: The Witcher is a new game taking the White Wolf’s world and turning it into a swipe-based, decision-driven adventure. Think Tinder, but with better, non-real-life consequential decisions.

Reigns: The Witcher is from Nerial, Devolver Digital, and CD PROJEKT RED, launching February 25th on PC and mobile. It’s been almost 10 years since the original Reigns game, so it been a long time coming to enter the monster-filled world of Geralt of Rivia.

This article is based on early hands-on time with Reigns: The Witcher.

What is Reigns: The Witcher?

Swipe through Geralt’s adventures in Reigns: The Witcher, launching Feb 25th.

This time, you’re shaping Geralt’s next adventure through the eyes of the iconic bard Dandelion. Every fight, monster hunt, romance, and murder is filtered through his dramatic, sometimes ridiculous storytelling. Even the smallest quests become epic tales — and you get to decide how they unfold (so long as you play your cards right).

I’ve been fortunate enough to play it early, and I’m struggling to put it down. Gameplay is simple but addictive. Swipe left or right to make choices, complete tasks, hunt monsters, and explore branching narrative directions. Each run starts with three random cards, sending you down wildly different paths every time.

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Combat in Reigns: The Witcher plays out through timing-based minigames.

Combat works as fast, timing-based minigames that feel almost like a deadly game of Tetris. It can get tough and you’ll need to think ahead to get through. You can also learn new signs (essentially Witcher spells) to use in battle, giving Geralt an advantage if he can land them — so satisfying!

The goal is survival. Stay alive, complete card-based objectives, and rack up points. Your score boosts Dandelion’s level, and the higher it is, the more the crowd loves his retelling of your exploits. The longer you last, the bigger the legend becomes. Often it’ll take a few runs to complete a certain objective, learning as you go and giving it a sense of roguelite gameplay.

What a way to go indeed… There’s many creative ways for Geralt to perish in Reigns: The Witcher.

Geralt’s run usually ends with his death, and there’s a ridiculous amount of ways he can die. Within the first hour of the game — which is all I’m able to share right now — I saw Geralt die by alcohol poisoning, impalement by pitchfork, and too much of a good time… if you get my drift.

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Familiar characters make appearances in Reigns: The Witcher.

It nails The Witcher vibe. Music, sound, and visuals feel authentic, while familiar faces like Yennefer, Triss, and Vesemir show up along the way. Even when Dandelion exaggerates the drama, it fits really well with the world you know and love.

When you can play Reigns: The Witcher — and why mobile is perfect

Reigns: The Witcher launches February 25th on PC, iOS, and Android, priced at just AUD $8.99. It’s clever, addictive, and a completely fresh way to experience Geralt’s world — full review to come, so stay tuned for more Dandelion madness.

I previewed the game on PC, but Reigns: The Witcher feels made for mobile. Short runs, quick decisions, and that “just one more turn” energy make it perfect for handheld — I can see myself swiping through Geralt’s world for hours to come.


Early access to Reigns: The Witcher was supplied to Quest Daily by the publisher.